Hi there, My name is Roman and I'm working in-game art industry for over 13 years. Peoples know me as ZugZug Art :) I love Stylized and Handpainted art styles similar to World of Warcraft and League of Legends. Will be glad to work on some interesting stylized/handpainted projects. Easily can do art directing, create a…
Feels like it's been forever since I posted any 3d on here. Been workin on this guy on and off for the last month, been through several iterations and failed ideas. My first polypaint model as well. Final renders are from max, bit of a rush job but I'm happy with how it came out. [shameless plug] Special thanks to the nice…
Heya polycounters I've been trying to make some stuff to put on my portfolio, and I've finally succeeded in getting myself to start something. The final goal is to make a back-alley located somewhere in Japan. I'm busy blocking out the alley in UDK and I've started some work on props. These two fuse boxes are each made in…
Is that default MR Physical Sky? Because when I use the default all my colors get washed out horribly... I'm going to be experimenting with physical sky, so I'll post anything I find out thats relevant to getting a different background image up.
Hi everyone! Here's a project I've been working on for quite a while. It was a good opportunity to learn Marmoset and to learn how to do low-polys and textures with substance painter. It was really fun to try new things with this design. Original concept by Labros Panousis : https://www.artstation.com/artwork/J6mEn You can…
Gammana Patabendige Don John Abeywickrama (22 June 1927 – 21 September 2011), known as Joe Abeywickrama (Sinhala :ජෝ අබේවික්*රම), was a Sri Lankan actor. He began acting in 1957 and achieved fame as a comedic actor. Since 1965, Abeywickrama has also done dramatic roles. This is a very hard work since it was Impossible to…
hi, i was interested in the new skin/eyes/hair shaders in UE4 and being a huge RLM fan a portrait of choice was clear, especially for Plinkett's aversion to cgi :) this is one of many ''as long as it's fun'' projects and a good break from elves and orcs and spaceships. the face is using a morph/bone hybrid, it works ok so…
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I don't know what caused this, it's the second time that it's happened. The first time, I just merged the entire scene to a new file to fix it, but I really don't want to do this every time it happens. I noticed it happened this time after I imported an OBJ into the scene which I had sculpted/baked out in mudbox, now…
Got an odd problem. I need to render out a short animation of a plastic semi-translucent bottle (photo below). But here's the kicker. I have to do it with Maya 5.0. Yeah. Every material I build to make the plastic looks awful, like solid white plastic and just doesn't come close. I've experimented with the translucent…