Got an odd problem. I need to render out a short animation of a plastic semi-translucent bottle (photo below). But here's the kicker. I have to do it with Maya 5.0. Yeah.
Every material I build to make the plastic looks awful, like solid white plastic and just doesn't come close. I've experimented with the translucent options in Phong and Blinn but to no avail. I'm pretty sure subsurface scattering is not an option as I have no Mental Ray materials. I can render with Mental Ray, though.
Any suggestions to fake the look using basic materials? I'm pulling my hair out here.
Replies
http://download.autodesk.com/global/docs/maya2014/en_us/files/Shading_Nodes_Common_surface_material_attributes.htm
But i have my doubts about the final quality.
I've been fiddling with the standard material attributes, but the results are... well I think I have something that will pass. For now.
The alternative to doing it all in 3d is letting my boss video tape the tank doing things in front of a "green screen". He has zero video/art skills and seems to think that hanging a green cloth in the conference room will be sufficient.
Actually, the OS on this computer is so old, I probably couldn't install a current version anyway. I'm using photoshop 6.0 because my photoshop can't be used on this machine.