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Transluscent Plastic without MR - Maya

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KeirKieran polycounter lvl 3
Got an odd problem. I need to render out a short animation of a plastic semi-translucent bottle (photo below). But here's the kicker. I have to do it with Maya 5.0. Yeah.

Every material I build to make the plastic looks awful, like solid white plastic and just doesn't come close. I've experimented with the translucent options in Phong and Blinn but to no avail. I'm pretty sure subsurface scattering is not an option as I have no Mental Ray materials. I can render with Mental Ray, though.

Any suggestions to fake the look using basic materials? I'm pulling my hair out here.

what_01.jpg

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