Hey. When sculpting character bodies in zbrush is it best to sculpt the body and the head as one object? I'm just beginning a personal character project and I was intending to just sculpt the head first to get that out of the way then work on the body, but I couldn't think of a way to cleanly combine the two after. I could…
Hi there, I basically have a character controller with a custom motor script. I'm new to Unity and am finding it very splintered compared to other engines but am required to use it for a university assignment. For my assignment I intend to create a 2.5D side-scroller as it will be achievable in the time span given by the…
For one of our 3D artists I've ported and extended a shader from Unity3D to Maya. The shader in Unity3D uses PSD files as input for textures and makes use of the alpha channel of one of the textures as a heightmap. In Maya it seems as if the alpha channel is lost, because it's always 1. We tested this with PSD and PNG…
Hey everyone, I put together this environment as a school project last year. I was pretty pleased with it, but it was produced under a pretty tight deadline and I want to spend some time polishing it up. I've also switched to Substance Painter from Quixel Suite (really wish I'd done that sooner...), which is an opportunity…
Hi all. I just finished this dirty old engraved revolver for my portfolio. I used several dismantling and cleaning videos of this revolver as well as this vintage gun parts website for reference: https://www.gunpartscorp.com/gun-manufacturer/colt/black-pow-revolvers/1851-navy I got pretty into learning about the…
AnimTracer is a simple and handy tool for Unity Editor intended to automagically fix animations when the hierarchy of animated GameObject is changed. Reparent, add, delete or rename GameObjects - all changes will be traced. Unity stores paths to animated properties instead of references or GUIDs. That’s why when you change…
Hey everyone, I've created a texture to be used on the inside of a domed cieling and I'm having trouble getting it to map correctly. The texture is 2x2 squares, and using a UVW Map modifier in Max I've mapped the texture to planes creating the look I want, but this doesn't give me correct maps to use in UE4 (as far as I…
Hi, my name is Kristoffer and Im a concept art student living in Sweden. I have been stuudying almost three years, and I really would like to work in the cinematic part of this industry. It is my dream, that intend to make reality of, with the help of God. (I believe in higher power). The process for this model was pretty…
So I recently did an art test for Unnamed triple A studio, and it was a killer. I had 1 week to do it while working a full time job and dealing with a 1 year old, but, I'm very happy with how far I got. Took me a day or two to recover from the 100ish hour work week. So I intend to finish out the textures on this and work…
Comments and Critiques are welcome! I'm in my final year of uni and thought that this would be a good place to keep track of how everything I'm producing has/will be improving. I'm a little lost in terms of what I should be doing though, so this might be a little sporadic in terms of what I post/when I post. The above is a…