i recently heard about this, i guess you cna use it to view normal mapping as you work in the viewport, and for me this would be quite nice. however i can't seem to get it working, what are the steps i must go through for this to work? i am using 3ds max 7 and am doing the following steps, of which i am sure i am missing…
Eric, yea fancy engines like Unreal are great at preserving normals, but not everyone is blessed to be working with software so awesome heh. The only way for me to get my normals to match is to break the geometry and bake with a welded cage. Confusing as hell but it gets rid of the seams in my case. Just a long process of…
I believe the download link is active indefinitely. I bought some tutorial downloads for Messiah a year ago through the lulu website that are still in my account when I login. I believe you can download as many times as you need to also. NO DRM Only when the project is retired and it is no longer for sale do you lose…
The repayment is still 9% of your earnings, but the threshold changes based upon the living conditions in each country. In almost all cases (except maybe Aus and Scandinavia), you're much worse off if you leave the country. Some thresholds are as low as around £3000. For the record, the UK threshold is not £21,000 any…
glad you people liked it, really makes me want to get my copy now (won't be out before april 4th in France, and my 360 is a french one ) BTW, I worked on Chapter 7 and 9 ^^ as environment artist and level builder we were 2 (me and another artist)working closely with the level designer (HAIL RICH !!!). Strangefate helped a…
I'm using Max 2012 with Xoliul shader and I can't seem to get rid of these edges to sharpen up in the viewport. original Texture is 256 x 256 . I have the Direct3D 9 shader configured to match texture size as close as possible. Does anyone have any way to fix this?
dont expect too much, its photo surced and stuff, the main thing wat im triing it to paint the whole image with the 1 pixel pencil, at 9% im getting tired so i will finish this in the next days i think... btw: im using a mouse, because money and wacom are things that go hand in hand
Hi. Maybe you guys find boring the D9 rifle thred but I have a model too. :) The highpoly model and the UV's are ready and I just started the texturing works. I found many D9 gun topics so I have inspiration to start the work. Actully I'm a beginnner at texturing. :)
http://www.indianajones.com/site/index.html "will air exclusively on ABC's Good Morning America between 8 a.m. and 9 a.m. Immediately thereafter, the footage will be available at the film's official site IndiannaJones.com, Yahoo! Movies, and in motion picture theaters." i think the trailer is in front of Jumper if anyone…
So, I'm trying to render out a sequence of frames. I can render individual frames just fine with no problem, but as soon as I set it to render multiple frames, it just continuously renders the first frame over and over again, for the duration of the frames I selected to render. Any ideas wtf is going on?