Figured this project was at a presentable state, this is the Normandy SR2 from Mass Effect 3. Right now the model is sitting at around 8000 triangles. I could push it some more but I wanted to keep it at a realistic polycount. It is split into two different texture sheets. One for them main body, wing like area and the…
Hello, This is my first post here (other than the mandatory 'hello'!) A bit of background first: I'm currently working on a project in my spare time (I work as a developer for a major Australian TV manufacturer - writing a variety of types of software from database tools for our logistics etc to android apps for our smart…
Hi there, we are a growing studio working with Bertelsmann located in Guetersloh, Germany (next to Bielefeld) and we are looking for a Houdini expert to hire full time on site. If you want to work in a good environment with the security of a big company in a very nice location and for challenging tasks, than please get in…
I'm looking for a 3D artist to design a coin. It should have a female face/character plus some ornaments on one side and a (existing) logo plus some text and ornaments on the other side. Since this requires to design/paint a character in a relief style on a coin, this task is most likely suited for a sculpting artist. The…
I'm animating the scale of an object using MASH's Signal node. I'd like to limit the object's scale so it never drops below 1.0 - it should only grow bigger, not smaller. The 'Positive Scale' checkbox doesn't seem to apply since I'd like to never drop below 1.0 - not 0.0. I'm fairly new to Maya, so if there's another way…
This is a paid task for a new game developer in Southern California - we envision it as a relatively quick prototype job, with more potential freelance/on-site work depending on the outcome. We need help with a task rigging and animating a rudimentary run cycle with provided 3D demo character. Character must be rigged and…
Hi I am a senior cinematic animator currently developing an animated short during my free time. I am at a point where I need some assistance with environment models and am paying for this help. I am using a cartooney style so there is no uving or texturing required.For more details check out the concept page here…
Ok I have a static mesh, with collision setup as a rigid body with collision. I can shoot the object and it moves. I can use an RB Impulse actor to move it. What I CANNOT do for the life of me is make the damn thing HEAVY! I've increased the "Mass Scale" of the object to 10, 2, 5, 500 and NO CHANGE. I've created a Physical…
So, I recently got a mail from a friend asking me to check out a link to a CGHub profile and asking if I recognized the work. Intrigued, and expecting it to be a link to a co-workers old work or something similar, I clicked the link and was pretty shocked to see this guy staring back at me: ...which bears a "striking"…
Hi, I got a weird question from client that made me doubt what I know... and I ask for help. I was asked to do create an asset (complex of buildings) with 4k set of textures (diffuce, spec, normal etc.) I did that and I got a message saying basically this: "Ok, but we need small tweak: the texture resolution is too small…