Newest Update: Hi everyone! I realised I hadn't been posting my updates to my Retrogasm entry here, so I will make a thread to post my progress. I am creating the main character from the PS1 game, Digimon World. Brilliant game that 100% needs remaking! You can see how the original character looked in the images below. I…
Major Project - Bachelor Project Workflow optimization: ZBrush to 3D Print For my Bachlor Project i planned to do: - an Anatomy Study for my 3D Modell - 3D Printable Modell/Character - Workflow analysis I want to document my own progression and i am also grateful for any input and critism! Hopefully i can also give some…
Hi guys! I'm relatively new to polycount so I hope I'm doing this right! My project is a Fanart of Magni Bronzebeard of the World of Warcraft universe and his royal griffin that I am concepting myself! Magni Bronzebeard is the King of the dwarven kingdom of Khaz Modan, head of the Bronzebeard Clan, and head of the Senate…
Hello! I have been trying to improve my anatomy sculpting recently. I was not happy with my latest character projects anatomy and also got some heavy critique for it, so I decided it was time to try to improve. I am doing most of these with 3d scans as my references, I took many screenshots of the 3d scans and mostly I try…
Hello... I have some questions about illustrations, I have started with the drawing and illustration on my own a year ago exactly, I was getting better with the time but how I can achieve this kind of generic illustration stuff. Is there a name for this styles of drawings or techniques, also are they created from scratch,…
In order to have a better understanding of the human face so that I can make something actually believable. This thread will be dedicated to building up faces from skulls with muscles, fat, and so on. There will be many failures, more than likely you will scream 'pls kill these with fire' but hopefully after some countless…
Hi all, I just recently hopped into Zbrush and would appreciate any critique on this dude right here with the really close together eyebrows lol. I'm also curious if there's any resources you guys would recommend for researching anatomy for sculpting. All input is appreciated, thanks C :
I've been working on a 3d character artist's handbook(github wiki) that covers the entire workflow as well as other things like composition, anatomy and so on. I think it's now at the point where it's ready to also be used by others. Hope you like it😉 Maybe consider adding it to some polycount resource post
Thank you! I understand what you're saying and in the future I'll certainly be doing more 1:1 character and anatomy studies, but for this particular project I was aiming to create an original character and this referencing method is just what I came up with.
Blockout is 100% the easiest start, also putting an imagine in the background can sometimes be deceptive if the photos are taken with different cameras as some camaras distort it shape and size of things (i dont know why just something i picked up with anatomy)