Hey all, I needed to start on a newer project because my other model (Too Human model) is bringing me down a bit... so I said hey, why not go back to my roots, and do some low poly stuff. I defiantly need to work on my texture work, so again... this is more practice. I was inspired by the 360 game that is being developed…
I was wondering if an engine could support tiling textures for buildings? Say you have a 60 story building using the same texture, could you repeat those in a engine? Or how would you do it? I know you can make some planes and snap them together but then that would raise the poly count. From what I have read, the psp can…
I am having a couple of issues that I cannot figure out how to fix while I am trying out the 30day trial of Photoshop CS4 . I am working on CS2 currently and was thinking of buying an upgrade, but I would like to figure out if it is worth the hassle. -Their is a nasty white outer glow on the pixel outline of the brush…
So I've tried all the plug-ins for Photoshop on http://wiki.polycount.com/PhotoshopTools#Export_Tools I used and still do like vTools the best. What is everyone's preference for saving out multiple texture maps from 1 PSD file? Just wondering if there is a better way of doing this operation in Photoshop.
Afternoon:poly117: Just wanted to pimp something I've been working on for a couple of years. Started out way back when Daxter for psp was released, and did some fanart modeling and animations in Maya. Last month or so, I picked up the character again, re-riged him and put him into Motion Builder. Also did a quick enemy…
Hey guys just been searching the internet for hours trying to find how many polygons are in a medieval shield and a garden lamp in a number of video games for ps3 and 360. The garden lamp refers to any environmental prop not specifically a garden lamp just something similar. I understand depending on the game there will be…
Established in 2006, Ubisoft Sofia has quickly become one of the groups most versatile studios of Ubisoft. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies including Tom Clancys Ghost Recon:…
Hey there! Ive been working for a local Vancouver company making PS3 Dynamic Themes - learning how to force feed the archaic theme system some arts for viewing. Ive recently built a theme, you might remember this ... [ame="…
Hi Guys, I have a kinda curious question. Im working at a place thats developing for PS3. We are developing on PCs with CRT and LCD monitors. Our target audience will be using TV monitors. Im wondering if any of you have ever tried to calibrate computer monitors to match what an average TV monitor would look like. From…
[Update] I kinda solved my problem, I would like to now what is the best workflow to texture in Photoshop and see the result in Maya without too many button pressing. Hello everyone, I am texturing in Photoshop a model I made in Maya 2010. I am using the PSD Network feature (not quite sure I use it right because it is a…