So I've tried all the plug-ins for Photoshop on
http://wiki.polycount.com/PhotoshopTools#Export_Tools
I used and still do like vTools the best.
What is everyone's preference for saving out multiple texture maps from 1 PSD file? Just wondering if there is a better way of doing this operation in Photoshop.
Replies
I think it works pretty well for saving out multiple textures. You can't save alpha channels out selectively though, if you export as 32bit everything is 32bit.
<filename>_n
<filename>_s
<filename>_d
and that should just work off your psd's file name, you're not able to do this? Or do you want some other functionality?
I guess it does what vtools does for you, don't know why but when I tried vtools a few years ago I couldn't get it doing what I wanted, I should try again sometime.
Rough around the edges, but it packs alpha channels and can save out resized versions from the psd so it saves me a ton of time.