Hello, i have been watching a tutorial from digitaltutors publisher, "SettingUp.a.Jiggle.System.for.Animation.in.3dsMax", in video number 3,tutor, adds a spring parameter to the parameters using "available" parameter. how do i add this available parameter?
Hey everyone, I don't know if this has been asked several times but I don't find any answer or explanations about this. I have a 4096x4096 gradient texture in tiff format 8bits/channel with 3dsmax viewport texture resolution set to 4096 and Nitrous D3D 11 Feature level 11. Any idea why is this happening and if there's a…
Hi there, we just released a new tool for 3dsmax that might interest some of you who does modeling and needs retopology. http://hocuspocus-studio.fr/tools/product/topologik/ https://vimeo.com/291058708 This is a more procedural and modern approach, like what you can see in Blender or other tools, with other unique…
I'm starting to model plantlife in some environments I've created and instead of placing sheets through eachother for creating the canopy of the trees I think I want to model sheets that always turn to face the camera (as to never reveal themselves as flat sheets). I know it's possible but the problem is I'm not sure how…
Is it possible to display normals in the viewport in 3dsmax, when using multi-tile? I'm only able to make the first texture showing, so I'm probably doing it wrong. Any ideas? Thanks!
Hello guys... Swift-Switch is a script that i made for Autodesk 3dsmax and it helps you change to different render engines instantly. It also features Render presets for V-Ray and Mental-Ray and many more things. Additionally it also contains M-Converter (Script to convert materials) and VRay OceanMtl (Unique Material for…
It seams like the face normals in 3DSmax are messed up. I can't get them to extrude along the normal like I can in any other app. Anyone have an idea what I'm doing wrong? EDIT: Looks like there was something wrong with the mesh, exporting it as an obj and re-importing fixes the issue, but every time I re-create it from…
Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine