It's been a while since I did anything with head-to-toe normal maps and other fancy goodness, so I figured this was as good a time as any to get to it again. The TF2:1850 project has worn me a little thin on stylized stuff at the moment, so to alleviate some of the pain I'm going for a more realistic look. I'm revamping a…
Along with the recent announcement of Halo Wars, I've got some more news. My Character Animations for Games class starts tomorrow at SMU's GuildHall. I'll be teaching rigging, animation, and generally giving students a hard time! Anyway, wish me luck.
Long time no post here This is a low poly model i finished yesterday, two days of work. One day for the modelling, uvw mapping and rigging and the second day for texturing. I did this for breaking the monotony, i'm dedicated now with 2d only. Traditional low poly model, 2250 tris and a 1024x1024 texture. The original…
I would like to share my work I did last year. It's not commercial purposes art, it's just my private playing in Zbrush. All sculpted and rendered in Zbrush, finally composed and polished in Photoshop. Any thoghts about it are very appreciate.
I did this in about 5 days total for an art test for a games company (I didnt get the job :( ) for more detailed information here is my blog Basically I was given some concept artwork (which I have been asked not to show) and told to make it cute, model, texture, rig and animate it (the walk cycle can be seen here). quick…
MONSTER BATTLE - CHARACTER SHOWCASE PART 1 A set of 3 lowpoly handpaint monsters we built from our client’s concepts in Monster Battle project and all models are below 10k tris! See 3D viewer at: https://www.artstation.com/artwork/W2YymX
I need to rig a few monster models that the biped would not fit very well. Like a monster with a snake lower body and a human upper body. A two headed monsters, four armed monsters and things like that. Could I modify the biped or should I create a skeleton my self from bones?? I have only few months of rigging experience…