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3ds max rigging

I need to rig a few monster models that the biped would not fit very well. Like a monster with a snake lower body and a human upper body. A two headed monsters, four armed monsters and things like that.

Could I modify the biped or should I create a skeleton my self from bones?? I have only few months of rigging experience in 3ds max and not sure how to proceed. Perhaps somebody knows of a good tutorial that would help?
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