This is a character I created several months ago that I plan on modeling eventually in Maya. http://www.flickr.com/photos/bremingo/6278822051/in/set-72157627848706241/ First however I plan on sculpting the character, so I'm trying to figure out a good, dynamic and interesting pose. I would love some advice about the best…
Hi people, I'm currently doing character modelling for uni so thought I would post it here and get some feedback on him. I have been trying to keep him low poly at the moment he stands at 3994 polys, not really used zbrush other than giving the generic dog huge boils all over his body but I'm thinking I'll have to give it…
Up until now I've only done some basic environment props; this is my first attempt at a character. I'm following Ben Mathis' low poly character tutorial for the basic steps (please point me to more tutorials for character beginners if you know of good ones). I'll be rigging it and everything as if to use it in an engine,…
I just recently completed this character. This character has around 5100 tris and the standard normal, diffuse, specular and bump maps. I had some problems creating the normal map for this character. When I created the model in Maya, shot it over to Zbrush2 for some detailing, I didn't know the proper settings for Zmapper…
Mk, so my project class is in a bit of a dilemma with our characters. They have been rigged, weighted, imported to UDK, physics attached yet we cannot get the characters to work. I was told it was a rig problem though we attached a character to the UDK animation tree in the editor and everything worked. If anyone has any…
Hi guys just a quick question? Wts the best practice in animate characters with armor sets over them? rig the base character and attach the armor pieces to specific bones or animated all together?? Ty
Hey guys! I'm starting my first character(at a good level of knowledge and skills) and I'm having problem thinking the entire workflow for him. This character will have: armor, belts, weapon and some props. My problem is how do i tackle this. Sculpt the high poly character in zbrush->retopo->uv's->texture For the props do…
Hi, a new character in progress based on a concept design by Mads. I encourage you to visit his Artstation, awesome stuff! mads_ahm.artstation.com I've started blocking the character a few days ago in my spare time and I found myself a bit stuck at this initial phase. There's tons of things to change and I didn't quite get…
Character Animator Well known film studio in Los Angeles is looking to hire a Character Animator that is experienced in Maya and XSI. 2-3yrs feature film experience is required. Must be local to Los Angeles and immediate availability is required. For further details on this position, please send your resume in word format…