Hey there guys! My team is looking for animators with experience animating for Roblox games specifically. You will be tasked to create dynamic, expressive and gut-wrenching fatalities similar to Mortal Kombat of God of War. Examples of desired style/quality: https://streamable.com/dkboq1…
I had a really fun time making this animation. Akuma's Warmup Before His Next Fight http://gamerreel.com/Animations/Akuma's_warmup.avi Thanks For Watching!
Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
Hi Guys . We have a character for our game that is going to have more than maybe 40 animation on it . We are using 3DSMax for our animation but we have a problem . right now we are animating Just ONE file so the key frames goes to more than 10000 and this is very annoying . Is their a way to animate our character in…
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…
Zombie Studios seeks an experienced animator to work on a high profile next generation game. Animators work with a combination of key-framed and motion-capture animation with a focused on realism. Candidates must be able to create and integrate animations into the game engine that fit with game constraints. Must have 2+…
So basically I have a model that consists of two separate objects, knight and sword. Models are animated and rigged (Blender), some bones inside the Knight model are animated with Inverse Kinematics. The Sword is just parented to the hand bone and follows its moves. The problem is that when I import my model to Marmoset,…
I have a character that has a bunch of procedural textures on him and I've been importing him into all the scenes of my animation that I had animated earlier with an older version of that character. First couple of scenes, everything was fine, but now, the animation somehow managed to break all the procedural textures. I…
Hello I just graduated from school with a degree in animation and I am looking for work. My school mostly focused on 3D animation in Maya. If you need someone to rig and/or animate in Maya please let me know.