So basically I have a model that consists of two separate objects, knight and sword. Models are animated and rigged (Blender), some bones inside the Knight model are animated with Inverse Kinematics.
The Sword is just parented to the hand bone and follows its moves.
The problem is that when I import my model to Marmoset, only one Sword is animated! The Knight stands still.
Please help
Screens of my model are attached and also I can send the blend file or fbx
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