Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
Hey guys, I'm having a problem with masks. They don't seem to have any effect. Basically, I want my weapon to have that cool blinn shader effect that Anti-Mage's weapon has. The problem is I have translated all of Anti-Mage's weapon masks to my own weapon and it still looks flat as a board, like a lambert shader or…
Unfortunatly i can´t agree with you. With one hit you can do 132 damage. There is only 2 classes that can die (with full health) with one shoot. Spy and Scout. All other classes need 2 shoots when they have full health. As much as i like the model as unusefull the weapon is in combat. I tried it out now for 3h and haven´t…
If they are meant to be stone then the head shapes are all wrong ;) It would take a sculpter a lot of work to make the axe heads shaped that well and the weapon would be all but useless in a fight. Take a look at some stone age weapons on the web and get some ideas there. Otherwise I would turn these into iron axe heads…
Racer - I agree that it does seem very blocky at the moment. This is mostly due to the concept art for the factions you can play as in our game. The more high tech side has very smooth weapons with lots of curves. The faction that uses this weapon has more of a blocky feel to their guns. Even so, I completely agree that it…
You've got some really good stuff here Stinger but there's some issues, particularly around the weapon. Currently you have the hand tilted forward along the axis of the weapon when it should either be perpendicular or tilted back. Look at some pictures like this, this and this. Also, it looks like you're doing a bullpup…
Hey guys not really sure if this fit into the Skyrim Master Thread so i decided to create a new thread and post it here. So im rather new to the Elder Scrolls modding scene, and have a few noob questions. Im currently in the process of modeling some weapons and armour for skyrim, and was wondering what a good triangle…
So when i saw this competition it peaked my interest. Especially since this game has provided hours of fun and head chopping stress relief,so I decided to give it a go, don't think I stand much of a chance but man would it be fun to see my little creation banging heads in ,in game. So what I decided to do is a version of…
Man, how can i understand this question , guess i just have to read the image - right. Take a look into this pages : http://www.quake3hut.co.uk/q3coding/First%20Person%20Weapon%20Animation.htm it will teach you how to set up a tag_hand (or animation) for all weapons. In this case - iirc hand_shotgun. You copy+paste…
my 2 cents on the bake - it would be good to have visible hole around the knobs, intersecting geometry always gives the cg-look, a round reccess baked from HP onto flat LP may do the trick Also I'd recommend having a look at this article with lots of hints (it's focused on weapons but a lot of that applies to any prop):…