@Celosia No worries, you don't sound pretentious at all. You're quite right and I agree, it's not an add-on one bit, it's my fault that I called it an add-on by mistake in this thread. And if you refer back to the blender artists page you'll see that it's not posted in blender's released scripts and theme but in blender's…
Hi again, Still doing Jama's tutorial. My puddles are matte black, when they should be glossy brown, I triple checked my node graph but I still seem to be missing something. Any Ideas? Mine Below: Jama's from tutorial below: My Node graph blown up in size to see below:
hey polycount im working on a character and have come to the stage of rigging. my character is a spaceman that has a visor that flips up. how would i rig and animate this, can anyone help me out. thanks.
hey polycount im working on a character and have come to the stage of rigging. my character is a spaceman that has a visor that flips up. how would i rig and animate this, can anyone help me out. thanks.
I am trying to make the jaw from this, but I don't know where to start. I don't know how to do the tusks, the bones, anything :^( Here is my current model model
Hi!I recorded some animations with xsense technology. Rig of my characer and the mocap rig are different – the xsense mocap has spine straight like a line. It makes some glitches after retargeting with constraints "copy rotation". Are there some fast methods or plugins that help to deal with that without using NLA?
Been a while since my last project. I went and did my my room for practice while I work from home. I would like some feedback on the overall lighting in Unreal and the final shots. Montage done in UE4 sequencer; first use. https://youtu.be/zBHjneE8v88
Hi, i am trying to bake a concavity and convexity map in Cycles to generate a curvature map. Here are the results i am trying to achieve: Concavity: Convexity:
I have been trying out sss shader in cycles. I was wondering about sss maps. Found this: https://www.youtube.com/watch?v=oZLfTeabD94 The artist is painting a greyscale map for the sss. Due to the low res of the video, I can't make out where he plugged in this map. Is this for the scale slot of the sss shader or the radius…
Hey guys I am using this Ivy Generator linked here: https://app.gumroad.com/d/21a8fe9c625ef31881b101b5990858e4 And I have it set up and working but the Alpha isn't working and I am getting a black texture instead of a transparent one from the nodes and don't know how to fix this. Any ideas?