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UE4/Blender Room - Looking for feedback

supersnakelx
polycounter lvl 7
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supersnakelx polycounter lvl 7
Been a while since my last project. I went and did my my room for practice while I work from home. I would like some feedback on the overall lighting in Unreal and the final shots.
Montage done in UE4 sequencer; first use.

https://youtu.be/zBHjneE8v88









Replies

  • teodar23
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    teodar23 sublime tool
    Looks nice!
    The ao is a bit too much in that last photo.
    For the daytime scenario i would try a directional light so that you get a nice bounced light inside the room.
    Also, try to use a smaller fov, normal or wide fov makes things look a bit skewed.
  • supersnakelx
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    supersnakelx polycounter lvl 7
    Thanks for the feedback.
    I used SSAO so it should be a quick adjustment for the night scenario.
    There is a directional sun in the daytime; not shown in the screenshots but you can see it in the video.
    I put that fov since the room is narrow but I can adjust that as well.
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