when you select an object, the attribute editor allows you to see all the shaders assigned to it in different tabs, what I would like to do is have a script that essentially does a "select objects with materials" hypershader command on the currently active tab of the attribute editor without opening the hypershader (which…
We recently started a scripting gameplay challenge over at mapcore. The challenge is centered around creating an interesting puzzle to get through a door. As designers we encounter this type of puzzle all of the time in our own games, how can we expand on this simple idea and create something truly unique and awesome.…
The almost funny things is (also in general): When using some "result" from some AI, which in fact is some masterpiece of software developement but that's another story .. then why does one think that "some artists" are able to fix the garbage by "some script" or do have to do some manual repairs. Isn't the problem that…
Yep, that's the exact code I'm using I will try to re-install it because I remember writing it like that because I wanted that functionality. Although lately in Max 2017 it's just been deleting the first two characters regardless and I have no clue how that could change. Edit: Okay just reinstalled the script and swapped…
Hope you can help me solve this... So last night I created a normal map through Ndo2, and I got to a point where I wanted to produce the AO, Spec and height maps etc via Ndo map converter. but whenever I try to do this, I always get the message with something along the lines of 'Script Error'... 'Set' Command is not…
miauu's Transfer Edges Poly <-> UVW allows you to transfer(convert) edge selection from editable poly object to edge selection in uvw modifier(uv edges) or to transfer(convert) edges selected in Unwrap UVW modifier(uv edges) to editable poly edges. Poly to UVW transfer works with Editable Poly objects only. UVW to Poly…
@IacopoAntonelli unfortunately not the building is entirely empty it consists of the walls only. The only thing in the level is the blueprint and the basic floor that loads with the starter project. The bit about construction script only being called at the start of game is whats confusing me, i was under the impression…
Whenever I finish a project and want to archive it away, I will convert my high res obj files to ctm format with openCTM, it makes the files almost 100 times smaller in some cases, and Xnormal can read these directly if something needed to be baked again. OpenCTM has a command line converter which is easy enough to use and…
Hey guys. Is it possible to find/create a script that takes unwrapped, randomly rotated UV shells and aligns them in the UV square according to the model's position in 3d space? I can do this by hand by rotating all the UV shells so that if I put a checker map with arrows, they all point/flow in the same direction along…
Hiya all! I'm curious if anyone knows of a maya script that will do something similar to the first few images on this link(called flow deformation). Basically it takes a model and deforms it to a specific curve that you have setup. The closest thing I've been able to find for maya is get bent but that doesn't let you use a…