Get the "Art of Rigging" series by Kiaran Ritchie. There's 3 in the series and I really recommend getting them all, but if yer low on cash, just get Volume 01 first. It's so far the most comprehensive book on rigging that I have seen so far. The technique and process is a little old but it's a solid book.…
The rig seems a bit odd. and I would suggest a two sement neck. one segment at the top of the traps. (base opf the neck at the shoulders, and another pivot just below the ears in the center. You should rig for Breast moemet, but note that the movement pivots differently based onthe size of the breasts. The larger the…
I have been searching all over the place for a good looking cartoon model that I can rig and animate. I know of animation buffet, but all you can download there are rigs. Does anyone know of some websites that have good cartoon models? I do not care if I have to pay for them, I just want to find some.
I don't want to discourage anyone from learning the fine art of rigging because it is an incredibly valuable skill to have but... Advance Skeleton. https://www.youtube.com/watch?v=3G9rjbnRNcA It gets rid of so much friction in the rigging pipeline, and speeds up iteration time. Its a simple workflow that builds high…
When I scale the Master Controller of my rig the left leg doesn't scale properly. If someone could help me understand what is going on I would very much appreciate the help. I've been following this tutorial series and everything works perfectly up until this point. Rig Download Thank you! EDIT: I have deviated a little…
I know theres a lot of correct maya rigging workflows. Please let me know what you think of this rigging workflow for a biped? Is it completely wrong ? How would you change it ? Tell me your preferred workflow. A character should exist in a scene inventory as a single group node containing EVERYTHING related to that…
Hello guys, I'm new into rigging. After finishing the rigs, I create a global controller because I need to scale it for my animation. Awfully my character is break, the skeleton is falling apart and the mesh is a mess. I try to search a solution online but none of them works... :( (( Anyone have an idea? I really hope for…
Hey, I've had an issue come up with a fresnel material not functioning correctly on a rigged skeletal mesh, despite it working fine on a static mesh and I cannot find any solution or situation posted like it online so I'm hoping someone here might be able to help figure out what's wrong. http://puu.sh/vbgws/fd51c75512.jpg…
Hey Guys, I'm looking to practice rigging and was wondering if anybody wanted to offer up a model I could work with. I'd prefer something bipedal and not insanely complex. I'd also like to have something with a reasonable polycount because I'm not interested in retopologizing for this project. I'm not going to use this for…
Contact the rig author and ask for help. This should have been part of your commission instructions to be honest. And the rigger should have demonstrated the rig works in Unity before getting paid. You could also try posting on Tech-Artists.org, see if anyone has advice. Lots of riggers on there.…