Well as nice and clean a low poly mesh as that is, you'd have a hard time animating it if you tried due to a lack of relevant polys in the areas it needs. It doesn't need it everywhere, just in places where bending would take place. It would take a while to explain where those areas are on fish, so my advice would be go…
I can't seem to find a way to do this. I want to bring in quad mesh in, do some minor sculpting on it, and export as the same topology with the same UV's. I can import a mesh with quads and UV's as a paint object, but to get a paint object to sculpt room or too retopo room and then to sculpt room it always seems to get…
Hey, i cant run lightmass on a static mesh actor. I keep getting this error. [Static Mesh Actor] : Static mesh actor has NULL StaticMesh property There's nothing particular about this mesh other than the fact that it's 3dsMax material is a multi/sub object. Meaning, its material has multiple element. It looks fine in the…
Hey folks, I recently dug out an already completed model of mine for portfolio update purpose. I saw that the export-model had some strange shading issues compared to the not-combined model I used for setting up my bake and other stuff. I tried to get my head arround this issue and discovered that as soon as I combine both…
Thanks for the suggestions and feedback, much appreciated! @Eric Chadwick @Fabi_G =) The recommendation to check out The Thing (1982) is a great one. That abandoned Norwegian station sequence really captures the kind of atmosphere I’m aiming for with this project, snow and ice slowly reclaiming an interior space. I’ve also…
Hello all, I'm new to this forum and have saw a lot of really great work by amazing artists. I'm still new at these tools and hoping someone can give me a hand :) I just started using Marmoset and I imported my mesh in, but it seem to have missing "faces" on my mesh, there are few faces that are missing, so i have some…
Hello When i use instant mesh to auto retopologize any mesh (to around lets say 10 000 quad polygons), export it to obj format and try to import it to 3ds max. It doesnt have any smoothing groups (the faces are not smoothed at all). The problem is when i try to add the smoothing under "Polygon: smoothing groups" it doesnt…
Is there a particular way in Quixel 2.02 to create a single mesh group? Or do they always come in pieces. I have tried ungrouping my objects is Maya and I still cant get 1 mesh group or at least the groups I intended on setting up. For instance I am working on some leather pieces. When I import, no matter what I do i get,…
There is an annoying problem I'm having with exporting a skinned mesh from maya as a fbx file. Any vertex normal that has been set manually is ignored when the fbx file is imported back into maya, max, or udk. This only happens when the mesh is skinned. To illustrate the problem I've created a 20 sided cylinder without any…
Hi! is it possible to generate AO map in MT without high poly mesh, just using displacement map? In Knald you load in displ map and then you can get AO, cavity,... Knald gives me some artefacts and Marmoset would give me better quality. I need it for terrain, high poly meshes. If I add displ in a imported plane in Marmoset…