Hey everyone! Welcome one and all to the 81st Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hey, I have a question regarding two methods of presenting an environment. From what I've gathered here, stills are preferred over reels. Why is that? I would assume a video would better present an environment, wouldn't it? Please enlighten me. Thanks!
Hi! I'm building up 3d 'isometric' tiles for a game. They should be used to form an environments together. I want to keep it in a cartoon style which was inspired by Joe Keller. My first try is at forest environment. The tiles should be low poly no more than 50-60 tris. Here is what I got now - there are 9 (3x3) tiles on…
Hey everyone! Just finished writing my first ever blog post on ArtStation about the current environment I'm working on. Would really appreciate it if you could check it out and let me know what you think :)https://www.artstation.com/dom_mulgrew/blog/0Bz9/subway-environment-wip
Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 We at Frictional Games have previously released Amnesia: The Dark Descent, and more recently SOMA. After 3 years of hard work, we are now close to finishing one of our new games.…
[POSITION FILLED] Many Thanks to those who applied. Apologies I haven't had a chance to reply to all the applications. We got so many. Hi, My name is Mike Fong. I'm a 3D environment artist/ outsource manager at Lockwood Publishing. We are currently starting up a new environment pipeline for our mobile social game 'Avakin…
Hello everyone!This is my first thread on polycount, and i come to ask u guys some crits and comments. I decide to create this environment, inspired by delicious game, pretty much time ago. And i started actually, but was not able to keep working for some personal reasons. So, nowadays i decide to continue the work on the…
Join our team to build and assemble real-time environments. As a motivated game maker you will own our environment pipeline, evangelize it to the team, and collaborate with other departments to build something special. DUTIES AND RESPONSIBILITIES Build clean and optimized models, assemble levels in a real-time editor, and…
LATEST IMAGES: More images/info/updates on last post... __________________________________________________________________________________ Hey guys and girls, This is my first real post. I am a 3d generalist and want to make the transition to an environment artist. I have been doing some tutorials and reading through tons…
Over at ArenaNet, they've been kind enough to publish a case study on what their environment art team have been doing on Guild Wars 2. The article goes into how they've approached the art for the second incarnation of the game and it's definitely worth a read. "At no point in the process is anyone afraid to tear down an…