Hi!
I'm building up 3d 'isometric' tiles for a game. They should be used to form an environments together. I want to keep it in a cartoon style which was inspired by Joe Keller.
My first try is at forest environment. The tiles should be low poly no more than 50-60 tris.
Here is what I got now - there are 9 (3x3) tiles on the picture. Let me know what you think guys! Thanks.
Replies
I can't find about Joe Keller online. What's his style look like?
Glad you find it interesting. The textures are done by painting custom shapes and layering them in photoshop. No filters added.
The elevation is not possible. All is happening on one level.
Joe Keller site is here http://joekeller.net/index.html. You can see the same kind of style in some of his art.
I'll keep them coming Can't show screens from game yet tho, maybe later.
Looks like a fun project!
This is how the texture of the mushrooms looks like:
@joe: Nice to see you here! Thanks for advice. I will try to get rid of the antialiasing and see how it looks like. I may try putting sharpen filter on the texture as well. I'll try to play also with the contrast and saturation.
This is update for today, added some rocks and hole!
everything else looks really great
cheers
Maybe just the big ones
makes me wanna play final fantasy tactics... or tactics ogre.
post more! :thumbup:
I like the square hole. COUNTER POINT!
-Nick
@divi, carlo_c: The hole must be square, as you can see on the new image But I'll think about adding some texture of soil around so it looks more connected to the environment. Good point anyway
@wheel: the props will be quite small in the game so I would rather take some out than add new
@adamBrome: Sorry mate, but don't get you at all
@Target_Renegade: Thanks!
@imb3nt: More coming soon!
@Sectaurus: Hope you like the crate as well
@Mechadus: I've been playing ufo for hours and hour, good old times
Here is quick update, I made crate which will fall into the hole to cover it. Now you see why the hole needs to be square . I made acorn and some generic block to fill space (will try to avoid using them if possible tho).
I love the cartoonyness of it and the low polycount gives it an oldschool feel. It looks great. it looks like this could be a really fun DS game or something.
but I was wondering, with the tiles you have shown us all i see in the future for this project is a huge musrhoom filled wasteland. how are you going to handle bigger things like buildings or trees or arches? not saying you cant do it, but I just was wondering if youd thought of that and what your plan was. off the top of my head id probably make them as one big object and just multiply the polycount for them x the number of squares they take up.
so like if a building took up 5 squares Id just make the building and use 250 (50x5) polys instead of 50. Sorry if this seems obvioius. just thowin out some ideas :P
@ApprenticeEverything: Thanks for your advices Good idea about the bigger objects taking up more squares.. I'll think about it and try to do some tests. The problem can be that the player won;t see the environment clearly..
Small update..
very cute
Keep up
I was busy making the main planet, which will be used to select levels. This is finished now and I'll start doing tiles for the different environments.
Will try to make video of the planet once in engine.
watching this with great interest!
Sweet!
Oh, makes sense now Thanks! Update coming soon..
On the planet are you using a toon shader or are the shadows painted in?
Thanks! Everything is just painted in the texture. There will be no lights and shaders in the game, just diffuse maps.
Hahaha, that's really cool idea! I may try that
Loving it
Small walk cycle animation I made. You can see it on my website on the main page Texture is still temporary.
Tested the monster in-game. Turned out I need to stick to really simple texture as the size of the thing wont be big enought (the size of the monster on the picture is the final size in the game).
Comments and suggestions welcome!
Small update, still like the last one the most
maybe add some slack to the bridge ropes?
keep up the good work!
This project is on hold tho As appstore is currently occupied by cheap 0.99 farting apps and so on, I can't afford develop big game without being able to sell it for reasonable price.
Hopefully one day Apple will fix the store or introduce different business model for more complicated games and I will finish this one
I have a thread here with a simple game I made - http://boards.polycount.net/showthread.php?t=64464