Finally finished this damn character character itself normal map emissive map spec level spec color diffuse all at 2048X2048 weapons(both shield + spear) emissive spec level spec color diffuse normal map 1024X1024 map here you go guys Im now starting on my RTS character from warhammer, making a style character thats based…
Hey! This sword lady is the result of a Freelance work done for an great client, VFX Apprentice. I had an absolute blast making this character - it really makes a huuuge difference when you are working with a super dope concept to begin with, as well as having a very easy and cool client to work with. The character was…
Good day! The most important issue is payment - this is an indie project where, there is no financing, a payment of% of income, or a fixed price of work after the release. Briefly and on the case: Already as 5 months we are developing a remake of my mode Pure Reflex (Dota 2), for an independent game on UE 4.…
For this character I’m picking up a concept that actually in the Overwatch artbook. There's a ton of amazing work in that book (buy it, it’s good!), but this one definitely caught my eye. She’s a neat early hybrid between what later became Mercy and Symmetra. I’m going to take this design and develop her a bit into a fully…
Hello, my name is Juan Jose Caratino I'm from Argentina am character artist / 3D Generalist Caratino Juan Jose Florida - Vicente Lopez - Argentina juanjo3dmax@hotmail.com http://caratinojuanjose.blogspot.com/ (ASK FOR A PASS) Professional Experience 2011-Present Senscape SRL Argentina Character modeler and texture/shader…
My idea for my character is an orc ranger kind of character. Most of the face/body sculpting will be done in Character Creator, and clothes will be made in Marvellous Designer. I'll try to do the rest of it (the hair etc) in Blender.
This is the model of the main character for a game I am working on. She will be updated with more outfits in the future! This is a rigged and game-ready model. I followed a proper game character pipeline and focused on trying new methods of approaching a protagonist character. She was a blast to model, and I hope you like…
Hello Polycounters, I just finished up this character for a Character for Games class I'm taking. Thought I would share it with you fine and talented people. Concept by Mitchell Mohrhauser. Learned a lot on this project. Can't wait to start my next character! Concept It's 5am, time for bed...ZZzzZzzz -Gruntpunch :poly003:
This is a question that I have to seriously consider, mainly because I have hopes to one day become a professional creature and character designer, maybe even an animator if time allows. But since I'm starting from scratch, I need to find some tools to make my creative career just a little bit easier. One big tool I'm…
I am an indie developer using the Unreal Development Kit to make a commercial version of my mod Prometheus, which won 4th place in the Make Something Unreal Contest grand finals. Right now I'm the only team member (I do the programming and design) and I'm hiring contractors for the art and animation. I'm looking for a…