This is a material I created in Substance Designer. I exported the texture maps and created a material in MT3 thrown onto a flat plane. Seems simple enough, and the image above (res downsized for web) looks OK, buuuuuut... Look at this center crop: What is that all about? Looks almost like 3d printer banding stuff... the…
Hey, guys. I tried looking for a similar question out there, but I couldn't find anything too helpful. Basically, I'm trying to create a small room in UE4 using non-modular architecture. The walls are all one piece while the floor and ceiling are separate. I usually work with modular pieces, so I'm not sure how to approach…
I would take a look at the water materials that UDK comes with. they have very very good ways of setting up liquid movement. you can then change the speeds at which the liquid moves. if you are feeling like having a static movement is way too boring, you could always create a material instance and then have it do funky…
My company has a custom .fx 3d Max material and I'm trying to hack together a script to automatically assign texture to it. I have it working however the box with the texture name is "disabled" and I'm trying to figure out how to enable it. I don't really even know what to search for. This is the code from the material…
Hi there There is something I have been asking myself for a couple of years now and I though I'd simply ask here. Most if not all of us have heard about the Watts Atelier: http://www.wattsatelier.com/ I think it's a bt of a shame that all Waats students draw in a similar fashion but it's still a solid and remarquable style…
Hello, Using decals on translucent materials don't seem to be working, I'm going to go out on a limb and assume UE4 doesn't support it? If so, is there a workaround? Thanks!
Separate thread as requested. Quixel Suite 1.4 Photoshop CC x64 ENG WIN7 Home Premium x64 SP1 DirectX 11 GeForce GTX 760 8Gb DDR3 Kingston Intel Core i7 860 Asus P7P55D-E PRO Installation path:C:\Users\Public\Quixel\SUITE\x86\bin\ReleaseC:\Users\Public\Quixel\SUITE\x64\bin\Release NDO - While started from SUITE GUI, NDO…
hay poly count pple trying to start learn substance designer this my first material based on node system full project at art-station here : https://www.artstation.com/artwork/xGox4 Marmoset shot Unity shot 3d viewer https://www.artstation.com/embed/10662525
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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