This is a material I created in Substance Designer. I exported the texture maps and created a material in MT3 thrown onto a flat plane. Seems simple enough, and the image above (res downsized for web) looks OK, buuuuuut...
Look at this center crop:
What is that all about?
Looks almost like 3d printer banding stuff... the bands generally seem to run perpendicular to the camera in Marmoset. I don't have the issue with an Iray render in SD. And, I don't see a problem in the textures I exported from Substance Designer either. All this leads me to think I'm doing something weird in Marmoset, but I can't seem to figure out what that might be. Any ideas would be greatly appreciated. Much thanks in advance!
A3
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This is with the increased mesh geometry, it was initially just a 4 vertex plane.