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Odd Banding / Stair-Stepping / Aliasing Issue with Substance Designer Material Render

polycounter lvl 6
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aclund3 polycounter lvl 6

This is a material I created in Substance Designer.  I exported the texture maps and created a material in MT3 thrown onto a flat plane. Seems simple enough, and the image above (res downsized for web) looks OK, buuuuuut...

Look at this center crop:


What is that all about?

Looks almost like 3d printer banding stuff... the bands generally seem to run perpendicular to the camera in Marmoset.  I don't have the issue with an Iray render in SD.  And, I don't see a problem in the textures I exported from Substance Designer either.  All this leads me to think I'm doing something weird in Marmoset, but I can't seem to figure out what that might be.  Any ideas would be greatly appreciated.  Much thanks in advance!

A3

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