Alright, I've made some progress since last time. Motorcycle is blue now! For wear details, I'm referencing this guy: http://p1m.mbike.com/001/002/523/MZ_ES_125_d.jpg I redid most of the materials and also redid the UV layout to be more efficient. I think the metal, paint, and rubber materials are close to being finished,…
I'm working on a model where my aim is to create entirely hand-painted textures - no procedurals, smart materials etc. The idea is to create a very simplistic rendeition without baked in AO, normals, rougness and the rest of it. Instead, I want to paint my highlights and shadows and render the final output in Marmoset…
Hi everyone! I seem to have found the cause and the solution for this problem. For me this "bug" appears after I select certain brushes, namely BLUR brush, which obviously doesnt have any applicable material. Though to resolve this issue without restarting the program you simply should click on any other brush with a…
Hi everyone, After looking on the forum, i haven't seen anybody explaining the proper workflow to export material from Quixel Suite 2.0 to Keyshot. Anyone could help me with this ? Thank you
hi guys, i have so problem or weakness in texturing!and create materials. how should or can i improve my texturing?generic for example this is my first scifi map or my first map but i think is not good!and maybe is from texturing: http://puu.sh/8qYQc.jpg http://puu.sh/8qYMu.jpg and these pics are WIP! what is your idea…
Does the dDo material manager plugin (found in the swatches folder) also work with 3ds max or is there a 3ds max script for it as well? The one included only refers to Maya. Thanks
I am experimenting with some nighttime lighting with my current scene and ran into a quick problem. As of right now I am working on a castle wall. It is made up of a tiling stone texture. For the window gaps I applied a 2nd material ID and used a emissive material to get the effect I wanted. The problem is I had vertex…