Hello, We are project Blender a small group of students scattered across the globe, we mostly use Skype and our private forum to organize, discuss and hold weekly sunday meetings. currently we ar working on a small multiplayer fighting game similar to Super Smash Bros for pc. We have our own universe where the story takes…
He, I recently finished my machine, object how ever you want to call it. And Now I want to animate it but when I click on the time line this happens. I haven't animated anything so I don't know what happens. I have used constraints and aim constraints and the nurb circles to turn the machine. Please help Greetings, Joep
Hey guys. Is there anyway I can get the mathematical formula behind an animation curve? What I'm after is a custom lighting method in a visually and easily controlled environment. I've got a shader so far where I have control of how the light should influence the shading controlled by a curve(animation curve). Much like…
hi guys , i have a model in c4d animated and has texture on it .. how to export it with animation and texture as DAE. file ?? while i need it in arkit app thank you all
Looking to prove your might at rigging and animating? well I am looking for Rigger animator for a small 3d platformer. PM me or email me at earth2jeremy@gmail.com Thank you.
Yea all of the FFVII characters where broken up into segments with 100% of the verts in that segment being weighted to the bone, 1:1 weighting. Some "rigs" didn't have bones and where just well placed object pivots linked together to form chains. I forget if vertex weighting was even possible on the PS1, it might have been…
Hey guys, how do you make an animated texture move through only a certain part of a model? Like so - you can see that on the floaty blue guy's body there's some animation flowing through his 'veins'. Any help would be great. Thanks guys, cheers. :)
Greetings! I'm looking for an experienced rigger and animator, who can fully rig a 3D character (in Blender 2.8 for Unity Mecanim) and also create a few animations. This will be an advanced rig of a (ready to be rigged) mid-poly (50k) anime style character that will be used in an adult game. More characters will follow.…
Hi! Analdin here, my team OrangeCore is currently developing our flagship title and debut project, "PAZE" (http://indiedb.com/games/paze). Currently, we are looking for one skilled animator; for first and third person weapon animations. Paze is a Racing/FPS-hybrid built using the UDK, focusing on fast arcade gameplay,…
Tripmine Studios is independent team working on Operation Black mesa and Guard Duty, remakes of expansion packs for Half-Life. We are always looking for talented individuals who would like to contribute to our development. Our team offers you the perfect opportunity to build an extraordinary portfolio while working on…