Hey guys, how do you make an animated texture move through only a certain part of a model? Like so - you can see that on the floaty blue guy's body there's some animation flowing through his 'veins'.
The way i'd approach this is to have a shader that takes two diffuse inputs, one for your regular texture then another for your flowing bits. Then via scripting you can scroll the uv's on the second texture at a set speed.
The shader would have to include alpha transparency for the secondary "effect" texture input, that way when you multiply the two inputs together your original diffuse texture is blended with the effect.
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The shader would have to include alpha transparency for the secondary "effect" texture input, that way when you multiply the two inputs together your original diffuse texture is blended with the effect.