Make the model from scratch. Sorry for my english :D Make 5 planks, not 1 mesh sculpted in 5 planks. then use trim dynamic with square alpha to break the edges. Use very negative fallof. Each part should be the separate mesh. That's easier to sculpt. For the "wood grain" use Orb brush, small size. Sculpt just few vertical…
Sorry for the late post, I have had a few busy days and not as much time as I would want for this, so the update is minor. I have changed quite a few things such as the bridge, I have increased the steepness of the wooden stairs, I have add railings, placed doors on the second floor etc. I think progress of it is coming…
Ya sorry my bad. Hahah So im using Maya 2013, all the Controls, joints have been skinned. http://www.digitaltutors.com/11/training.php?pid=533&autoplay=1 that is the tutorial for the head rig ^^ http://www.digitaltutors.com/11/training.php?pid=321&autoplay=1 That is the body rig tutorials^^ So what i did is kinda rig the…
Sorry but there was more than writing on the wall for months. This was inevitable for a long time and unfortunately people stuck around (some of my friends included). We had a guy turn down a part-time job here so he could full-time intern at Midway and be a junior level guy in january. I said the company wouldn't last…
Would you say that five years from now, would AI be able to replace 3d artists? If i get five years I will for sure be in a place where i wont worry about beign replaced by AI. Reason i didnt stick to webdev was that AI was already too advnaced and id be playing catchup for life
Hey everyone, I just wanted to share with yall some texture references I took around in my area. All of the photos were taken in the Omaha area and I hope you enjoy these photos. I have arranged a collection of firearm references and environmental texture references. I recently uploaded some "Splatter" effects that I hope…
Alright, long time lurker, first time poster so here goes: First, a bit of context. So I have been doing this 3D thing for almost three years. I was 25 at the time, had just finished my master's degree in a totally different field and decided that if I wanted to realize my dream, that was it. This whole 3D madness started…
Hey, I'm back again and I as the title suggests I think the hardest thing with me currently trying to self teach my self is staying on target and needing a structured approach pretty much bullet points written down on what to learn without getting distracted by everything else and constantly switching between various…
First off, I apologize if i am posting this in a non aprorait section and if that is so, fell free to remove it. Okay.... I am Matt, I am currently in the 9th grade and i just turned 15. About two years ago, i was on Youtube and i came across a first person weapon reload animation, I got little information on it and i…
It is true that most studios use 3DS Max, but Maya isn't far behind. And if you had your training in Maya, I would strongly recommend you stick with that. At this point I don't even think you should be concerning yourself with sculpting or video editing. Just model a lot of stuff and learn the basics. Move up to Zbrush…