Hey,
I'm back again and I as the title suggests I think the hardest thing with me currently trying to self teach my self is staying on target and needing a structured approach pretty much bullet points written down on what to learn without getting distracted by everything else and constantly switching between various different things. In terms of what i actually want to do I really don't know as of yet i do enjoy the environment stuff allot not tried any characters or anything like that as of yet.
I would like to have a go at modeling a car for example being a big time car enthusiast but don't think I'd be able to as of yet. I'm guessing I just need to try it all career wise I'd have no clue either way yet but not too worried about that. I was debating looking into an online course was looking at CG spectrum and the Think tank foundation course 1 semester is 2000 pound though and the full one for think tank is 15k cad which i obviously couldn't do and cg spectrum is around the 2k mark as well. Also I highly doubt you'd get any student loan funding or anything for it as it's an online course that's basically international not in the UK.
I totally decided against university because I hear it can be hit and miss and didn't want to end up paying off student loans for most of my life, I think the big issue would be career opportunities though i'd say right now I'm stuck in my comfort zone in terms of living at home and not travelling incredibly far or moving away from family for a career. But when the time comes I guess that might change and I've heard on here if you really want to do it then more than likely you are going to end up relocating somewhere at some point in time.
To put it straight definitely don't want to be doing retail lets say 3-5 years time that's for damn sure, what other career opportunities is there out there for 3D other than your standard games and film It be interesting to hear what every one has to say. If i did the above I'm guessing even if i didn't act on it straight away I'd still have allot more confidence in my work and I'd be able to keep progressing it was just a thought and a decision but at the moment I'm really not sure how to go about it.
Sorry if it seems like a bit of ramble aha, not the best at putting things into words at times.
Here is what i sort of have so far I've only got 2 things on there at the moment but started uploading things to SketchFab, I currently have a w i p I probably should post up which is Gatherers Garden from Bioshock.
Cheers, Jack
https://sketchfab.com/Lockeness
Replies
https://beta.gameschoolonline.com/courses/ea-101-introduction-to-modeling-with-maya I enrolled on this it doesn't start untill May but the apparently the people who are teaching are in industry or have been in industry according to the website.
Only thing I did forget to mention i did actually apply for one 3d position after friends who do 3d were telling me to do it I just didn't believe in my self 2 weeks ago, it was mainly product viz i think about 15 mins away from me but didn't get through the second stage. More than likeyl most of the other people most likely did have studio experience etc so I'm not bummed about it all. However i did actually miss out on a trainee position there because it took me days to get a CV together and courage and it went.
You can also utilise non-orthodox CG instructional hubs, basically dedicated sites for 3D industrial design, automotive design/engineering etc. so for professional and personal work, Car Body Design has long been my go to resource with an added bonus that most if not all tutorials, be it YT or another platform are 100% free pro authored content. Now although I might be a little biased towards more recognised 'Modelling Apps'...still, Maya is capable of generating optimised output despite it's quirky unintuitive hard surface workflow O_o
Published 2018 - Modelling a Jaguar Exterior and Interior in Maya
I'd suggest in conjunction with whatever self teaching rout decided upon, that you familiarise yourself with the fundamentals as well:
Hard Surface Guidelines
Polygonal Modelling Basics
Modelling Cars In Polygons
Modelling Artifacts - Flow Check Reflection Map