First off, I apologize if i am posting this in a non aprorait section and if that is so, fell free to remove it.
Okay.... I am Matt, I am currently in the 9th grade and i just turned 15. About two years ago, i was on Youtube and i came across a first person weapon reload animation, I got little information on it and i downloaded gmax from Turbosquid.com. I was clueless and had no idea what to do. Evenntualy i got the ver basics, may i mention that i used no tutorials, and i figured everything out on my own. Later i found out about 3ds max, so i downloaded the 3ds max 9 trial and used that for thirty days and when the trial ended, i downloaded it agian and agian untill last year when my grandma bought me 3ds max 2010 and i got a new machine, Asus gaming laptop with a Nvidea Cuda card. It is way better than my old computer and handles everything 10 times better and best of all, its all mine and i can make art without having to worry about 3 other people using it for other stuff. Anways, the animating eventualy led into model making and thats were i am at currently. I still make animations though, mostly first person. I have been modeling for one year now, and i have learned on my own. Only problem is that i don't know if i learned the right way or not, i see all this stuff nnow about poly counts having to be low and everything. I go for detail and relism. i am not someone who likes to make something simple, it has to be very detailed and accurate. I mostly make World War Two models and models of my interests. I have a HUGE interest in WWII and i have a big WWII collection. I have modeled cars, guns, gun parts, houses, props and other things. Even though im only in 9th grade, i am planning and thinking about the future tremendously! I have it planned that i want to go to collage and eventualy work in game deveopment and do things with 3-D Models, Animations and Art. If anyone can give advice, i would appreciate it greatly.
Anyways, Sorry for the novel.. Just want to explaing who and where im at.
Below are some of my work pieces. I already know they are very bad. i have seen other pieces on here that make my stuff look very poor haha.
Keep in mind, these models are 'fun' models, not low poly ones for games.
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Replies
And yeah, screw school computers! lol
Right, so your work looks decent so far. I have to say, that the purpose of the pimping and preview thread is to get critiques on your ART. If you are looking to learn how to model, what polycounts are acceptable, etc. Then that's really a more technical thing, and you don't need people to tell you about that. Actually, you really shouldn't need to start a thread at all for that. The internet is literally crammed with information, on everything and anything you need to be a technical guru in the video game world.
I'm glad you are getting active though, so start posting a proper wip. Make a gun, or tank that would fit in a game engine, and looks really nice for example.
You can look up Racer on polycount here, for tutorials on that. Basically, start a WIP thread, and get crits as you go. You will learn a ton, and if this is your passion you will have a lot of fun in the process. Good luck man, welcome to Polycount!
nice work here, keep it up
[would you like to know more?]
On a relatively quarterly side note :P: I got my first computer at 20, I learned how to operate it for a year and then started 3d at 21, I'm 22 right now. No kidding xD
That's an interesting story mate, I started out around 10 months ago so I'm pretty late into the curve as well.
...but maturity is. You seem to have some skill and some maturity so I think you'll get along fine.
I didn't bother reading the brick-o-text at the top but it looks like you could use some pointers on creating UV's and making materials?
Congratulations on a number of things:
-MINNESOTA! WOOP
-Starting out at a young age!
I just wanted to chime in and drop you some encouragement. For 15 you've got a fantastic start with the basics of modeling. I started out at a young age as well (14) and if you put enough work into this nothing will block you from picking this up as a career. It took me 5 years of hardcore practice, but I got my first full time on-site position with a studio at 19, and have been working full-time in the industry for the last 5 years. So keep at it, and stay passionate. Soak up as much info as possible and never stop learning. It can be done, you just need to want it bad enough.
Cheers!
My advice, going by what I see here:
-Try and learn some more advanced modeling, with difficult polyflow. Something like an airplane, but try and refrain from shoving shaped together and model them as a single piece if that's what they are in real life.
-Get into unwrapping and texturing. I know easier said than done, but so many new artists don't get past becoming good modelers and still fail at texturing. Don't let it happen.
-and yeah maybe you shouldn't mention your age. Not that it matters, but it's just kinda strange to put that into your signature.
There are also some decent books out there that you might be interested to buy!