Lead 3D Character Artist - Next-Gen MMO Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at…
Lead 3D Environment Artist Blizzard Entertainment, the developer of Diablo and Diablo II, is looking for a lead 3D environment artist skilled at creating models and texture maps for both architectural and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of…
Hey dudes. Sorry i've been AWOL. I took some time out to work on a few new paintings + tidy up a game I was making in Unity with a few friends. Then got hit with a crazy stomach virus that de railed me for a few days. It's January now, hope everyone's had a nice new year - mine is starting with the stench of tardiness! The…
Hi, at the moment i´am working on my diploma thesis with the title: Analysis and practical application of real-time process - 3D character creation and implementation exemplary for a real-time application with the help of the XNA - Frameworks in C # and M3G in Java. I finished my design process and want to plan and start…
Hi guys! This is my first post so correct me if this is not the right place. But I am looking for a tool in 3Ds max to get me info about my scene/model. I am currently optimizing a car model which is quite well modeled. However. I would like to get info like mesh density per object so I don't spend too much time on areas…
Pretty new to polycount myself and thought i would start off by makin myself known for the 3D i make. ill start off by presenting my best piece yet. and heres my second since im still in the works of poly reduction the angel now at 20k poly but still dropping nonetheless. the psycho robot is not my idea but i made it in 3…
Don't know how many voxel fans there are here on polycount, but maybe there's a few within the low-poly fans. Really low on the radar as a start up company, Reality Foil is hosting a contest using their modeler. The prize is that they make and send the winning robots as 3d Prints, so pretty cute. The modeler is browser…
Hello everyone, My name is Michael (and im new to Polycount) This year has been incredible for learning and expanding my skills. One of the programs i picked up this year is Substance Painter, which i'v had a lot of practice in lately. I wanted to put my knowlage forward with a small 3D model of a robot. This robot has…
Hey polycounters! I am glad to finaly post this project here! This is a two piece personal project. In this post is the low poly (around 30k tri) game version of this charming fellow running around in UE4! Soon I am hoping to present the 3D printed version! The goal here was to learn both UE4 oriented pipeline (materials,…
Hey guys! First time posting here on the forum. I`m looking foward to keep my work here updated frequently. I do both 2D and 3D and recently I`m focusing more on 3D Character modeling. I`m not sure if I want to work with games, VFX or colectables. I was missing a place where I can track my evolution on my models and I…