I´m having a really bothersome issue with Arnold render in Maya. I have a character that renders good when in T-pose. But as soon as I bind the skin with the rig, the head disappears from both the IPR and the normal render. In the viewport, the head is still visible, has weight on several joints and all. Everything on the…
Figured I'd start one of these bad boyz. Maybe it'll keep me motivated and my brain in shape for the modelings. C and C always welcome! First up is a little shield/unwrapping/texturing experiment. It was a good learning experience. I now know what to do/not do next time I tackle an object like this. A…
So i am working on an 3d environment. this is my second 3d environment ever created so I am still a pretty big noobie to this type of thing. Any critiques or advice would be greatly appreciated. My plan is to build the environment to be supported by a current gen game engine. so moving right along. here is the latest build…
Howdy! It´s been quite a long time since my last post here on polycount. Well, I´ve been trying to earn some skills in ZBrush lately, so I´d like to dedicate this thread to my sculptings. Here´s my latest stuff: This one´s still WIP and I´m going to come back to this eventually: Head for my samurai sculpture (the ears need…
Hi folks, I just wanted to share with you an event that I am putting on quite soon. Here is the blurb: DemoScreen is a showcase @ Secret weapon/Loading bar Stratford, where players can try out new and interesting games currently in-development or about to be released. The public can meet and talk to the developers of the…
I'm graduating soon, and figured now would be a good time to search for some professional critique's on my portfolio/demoreel/website. I'm focusing on Character Art. I know its a difficult part of the process to break into, but its like a Professor Layton puzzle to me, and I love Layton puzzle's My feelings on it are that…
Hey, just posting this up quickly for some crit. A friend oh mine at work painted a fantastic concept, which I'll post up soon, and I couldn't help trying to make it. Fairly low poly, working more on my painting. Still trying to get a decent highlighted edge to it. If I smooth all the faces it helps, but then I get some…
Chandelier for my scene Thank you Kindly :) regarding the flows the key i find the key when modelling them is to model the base mesh really simple and letting smooth or turbo smooth in maya do the rest of the work for the high poly, and only adding detail like edges that effect the overall shape. I hope im making sense :P…
MALZman Thanks alot man that is really helpful!. Some are things I've planned to add but alot of things are new and very interesting, Love the hoverboard idea. I need to bring in more sci fi elements. Auldbenkenobi I will try to post some breakdown pics of the architecture soon. But off the bat I would say whiteboxing has…
I got the main bunker door done, although I might need to go over the distribution of the dirt again, looks a bit too random in the top half. This is the first asset I completely textured with Substance Painter. I had the tool for a while but never really got into it until now. Also the lab door leading into the laboratory…