Is it possible to render out spherical images using ue4. I am not sure ue4 has spherical cameras. Looking into this atm. Any knowledge that can be shared I appreciate it. Thanks.
Hello everyone. I want to render animation sequences from the sequencer (several shots in a master sequence) and use nurn ins. I want to show the name of the single sequences and the burn in uses the names that are used in the squence and not the actual name of the asset in the content browser. Is there a way to use the…
It really depends what you are rendering. if it is only alpha normal spec and diffuse they can be really close. if your scene enables refraction reflections etc etc things are different but indeed we are close to getting mR quality in real time. Just a few more years around the corner i would guess. for that quality that…
i was checking a few camera angles at different points in my student film a couple minutes ago, and for some reason every time i do a hardware render my time slider runs through about 700 frames and gives me this result there's about 2-3 different frames overlay'd there...
Hi, I'm trying to make a tileable texture in ZBrush but I've hit a problem, when I press F to fit the plane behind my tiling texture to the document, it doesn't fully cover the canvas. I resized the canvas to 1024 x 1024. I have already tried zooming out the canvas but it does not work. Because of this, the maps rendered…
hey guys, been using zbrush for a few years now, but never really got into rendering. wanted to change that with this character, but as you can see bellow, The result isen't that good :( was hoping some people could aid me on getting the skin and cloth ( mainly those) a tad more realistic with some advice. thanks alot
Hey Guys! i made a present with a ribbon on top, but the ribbon looks fine in 3ds max (http://prntscr.com/9b15px) but when i open it in quixel (http://prntscr.com/9b152m) it doesnt render it properly? - Zac
I recently switched computers, realized I lost some work, I brought this guy into Unreal last night, re set up materials and rendered him in an environment that I downloaded. Happy new years!
i'm a total noob in blender and i'm using ndo to add some details to a door and it looks fine in 3do but when i try to render it using cycles it looks weird,so any solutions?