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Author:
hasgan
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Quixel Megascans
problem with ndo and rendering in cycles
hassansheded
polycounter lvl 7
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hassansheded
polycounter lvl 7
Feb 2016
i'm a total noob in blender and i'm using ndo to add some details to a door and it looks fine in 3do but when i try to render it using cycles it looks weird,so any solutions?
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3do.png
227.8K
1.png
1.7M
BaseMaterial [Normal].jpg
96.7K
nodes.PNG
78.5K
normal in blender.PNG
35.6K
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PlateCaptain
Feb 2016
Usually, the output from the Normal Map node should go in the Normal input on your shaders (in this case, the Diffuse shader).
Does that give you any better results?
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hassansheded
polycounter lvl 7
Feb 2016
thanks for answering but it didn't fix the problem
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hassansheded
polycounter lvl 7
Feb 2016
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Capture.PNG
52.6K
Capture1.PNG
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Tea Monster
polycounter lvl 15
Feb 2016
In the Texture node, enable 'Non-Color Data' and Voila!
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hassansheded
polycounter lvl 7
Feb 2016
thank you so much man,it worked like a charm !
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PlateCaptain
Feb 2016
Bah, forgot about that part. Good catch, Tea Monster.
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Does that give you any better results?