Wow this just keeps getting better =) The archway looks really good and more realistic now. I like the building at the end of the street, I can almost see vendor market style stalls down there. I'm not so sure they do that anymore but since you have a pull cart who's to say you can't have fish and veggie stalls =P Crits:…
I don't know that Death is necessarily the answer to what is universally feared. My observation is that in most games death is the primary loss condition, yes - be it Chess or Mario - so long as there is a theme that suggests the game piece as a person or life: King or Plumber. So death should be avoided and so the game…
So I'm a newbie to UE4, but I'm really trying to get the hang of it. I started a new 3d blue print, with importing my own custom content, and I keep getting this kind of lighting error on the custom ground mesh. Why is this happening? I figure it's a lighting issue, but it's pretty drastic. Thanks.
I've been trying to fix the awkward lighting on my trees in my forest scene and it seems like setting them up to use back lighting like this would help a lot. Could anyone show me a quick material setup for something like this? I tried to set it up myself based on some information on UDN and by looking at the foliage in…
Hey guys, just a quick question. Does anyone know any good sites or tutorials on how to create good environment lighting? I know Post process volumes help out a lot too which I know little about. Currently I'm doing a outdoor scene and just have the basic morning sun stock skydome but am looking to make my lighting my own…
Hello people, so I'm running some light baking tests for my project. It seems that I run into some problem. A black square texture is appearing after the bake in some of the objects on the scene. I have reflection probes and light probes in the scene, also I have loads of items laying around. Any idea?
I have difficult scene exterior and interior (train) so my train have to be non static, so I decide to light this in modo cuz its easier than beast unity lighting, can sombedy help me how to bake proper lightmap in modo and which shader in unity is the best for impoorted lightmap
Hello all, I seemed to have run into an issue when baking the lighting with a tessellated mesh... is this something that can be fixed or is it a limitation? So far I've tried upping lightmap density and bake quality but neither have any luck. I'm guessing it's baking the lighting to the flat mesh, then when it tessellates,…
I'm trying to get better at lighting setups, so I can have some kind of methodology instead of just going with the feels. However, the results I'm getting raise some questions. So could someone please tell my why does it go bonkers when I copy the light how it is in a tutorial? In this case I only get adequate result after…
Hi all, I'm still very new to CryEngine and I'm having some lighting issues, it's probably something really obvious that I'm missing. It kind of looks like the ceiling is leaking light through it? Some things to know: All textures have been exported with CryTIF The ceiling, floor and walls are individual parts exported…