I've been trying to fix the awkward lighting on my trees in my forest scene and it seems like setting them up to use back lighting like
this would help a lot. Could anyone show me a quick material setup for something like this? I tried to set it up myself based on some information on UDN and by looking at the foliage in the UDK Foliage Map but it seems like there's multiple ways to do it and I couldn't get it to work with my materials.
Thanks.
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i forgot who posted this on here, so all the credit goes to whoever posted that.
Here's how Crysis does it: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html