Hey guys, I can't remember this happening to me in the regular non LT version of Maya, and looking around I can't seem to find anyone that complains about it :) I use preserve UVs quite a lot to do little fixes on meshes before sending them out, and ever since I've started working with LT, when I move vertices in viewport…
One thing that has been bothering me forever is that if I model something and then duplicate the mesh multiple times in order to create a pattern for my model, I have to UV map each mesh separately, or replace them all with the unwrapped version later, which is a major pain in the behind for some models. It's just annoying…
The Sous-Chef de Cuisine (under-chef of the kitchen) is the second-in-command and direct assistant of the Chef de Cuisine. Sous chef works under Master Chef. There is a Master Chef Tahm Kench skin already, so this version will work under him as Sous Chef. I wanna develop a personality that might define some visual…
¡Hola a todos! Estoy muy emocionada de participar en este concurso, Diana es una de mis campeonas favoritas de la liga de leyendas, así que para este concurso decidí hacer de ella un Demon Skin para este concurso. Este es mi primer concurso y por eso voy a dar mi 100%. :) :) También me gustaría compartir 2 bocetos…
Because I really love the desing of the starguardian skins, I decided to make a concept for Evelynn. But Evelynn did not fit well in this "girls protecting the stars"-theme so she had to be something else. A fallen star,someone who used to protect the first star, but stopped it for certain reasons. This were my first…
I call this finished! Final piece next step: details +corrections +effects! Main lineart: I hope the perspective is okay, C&C are welcome! ------------------------------------------------------------- ORIGINAL POST Hi there! My friend is a big fan of Leona and also I do so I decided to do my skin version of Dark Eclipse…
Hi I am a second year game art student, graduating next year. I have been looking at this contest and been wanting to participate in it. Due to my game art course ending in 2 weeks, I have been busy. Therefor not starting this as early as I wanted. I think this will be a good opportunity to test my modelling and texturing…
An update on the Gamagori model from 2017 I still feel that the older model captured the personality better, (could not find the old hair texture file) The anatomy is more realistic and I've added pore and skin details that were more generic in the 2017 version. I had just used substance skin in its default settings. 2017…
I'm an hobbyist so I don't have tons of knowledge about this topic but, https://youtu.be/Nn7mISvVzJk?t=52s (watch up to the 3 minute mark to understand the gist of my question). So obviously it's easy to create a polygon along a curve, for this guy his first 2 curves he talks about has an identical workflow compared to…
Hey there, I'm Danny. Not sure about I'm gonna end up painting and I'm not sure about the title either. Polycount is cool. There's so many good entries it's pretty inspiring! Here are some ideas for the illustration I'm gonna be doing. It's gonna be Soraka healing peeps with her ult. The dudes on her team is pretty random…