I'm an hobbyist so I don't have tons of knowledge about this topic but,
https://youtu.be/Nn7mISvVzJk?t=52s (watch up to the 3 minute mark to understand the gist of my question).
So obviously it's easy to create a polygon along a curve, for this guy his first 2 curves he talks about has an identical workflow compared to Maya. But then he applies a 3rd curve which controls tapering. I've been looking at some of Maya's options and haven't found a solution, but while I'm looking I figured I should ask around on here to see if anyone already knows a function that would work in this case?