I'm trying to create some stylized terrain in unity and needed my textures to not stretch on vertical terrain, so I found this shader http://www.farfarer.com/temp/triPlanarTexture.unitypackage. However, even though I strip the package of all the textures it comes with, it uses one of its spec maps anyway, on the second…
Hey guys, So I'm getting a really odd bug happening when trying to use a DirectX 11 shader. Particularly since I've updated to Service Pack 1 for Maya 2015. When I am in hypershade and click on creating a DirectX 11 shader. It has no properties, and the icon preview for it. Is a pixel scattered image like it's bugged out.…
Is this possible? Got tired of fog destroying my skybox so I just created a shader to fake fog using world position and camera distance but it's having no effect on my terrain. Spec and normals also don't do anything, is there any way of getting these shaders to work short of exporting my terrain and reimporting it as a…
There was a typo in the previous version but has been fixed in 2018.1, make sure to select the shader again in the Shader Settigns window, your project likely use an older version of the shader.
Hi I have an asset done in mari using mari style UDIM texture. I like to read UDIM textures using standard shader fx node (maya 2015) how can I do that? (using standard maya texture input node I can simply select UDIM option and read all the textures) doc I like to do the same but with shader fx nodes thanks
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…
Hey Guys, I've been poking around in max, starting on a piece that would benefit from MoP's shader seen here: http://www.polycount.com/forum/showpost.php?p=1024948&postcount=54 Does anyone have said shader...the link's broken :( MoP! Where are Yoooouuuuu??!
models look clean and solid subd modeling :) i would just say learn game topology theory and study in-game shading and materials, like know the difference between handpainted-style shading vs. old-spec shading MMO style shaders vs. PBR shaders vs. hybrid of any of those. show off them texture sheets and clean uvs are…
Hello everyone, I have a big problem .. I'm doing a test for a company. I need to use 3Dsmax in a real-time renderer. I can take shader from internet (in .fx). I try xoliulshader_1.5 and others like 3pointshader. Generally, I use Unreal Engine for environment scene or Marmoset Toolbag. In 3Dsmax whatever the shader, I have…