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Need help with Triplanar Terrain Shader

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Snafubar7 polycounter lvl 8
I'm trying to create some stylized terrain in unity and needed my textures to not stretch on vertical terrain, so I found this shader http://www.farfarer.com/temp/triPlanarTexture.unitypackage. However, even though I strip the package of all the textures it comes with, it uses one of its spec maps anyway, on the second texture channel.
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I think it's only affecting the second slot in my texture palette. I switched the grass and the rock texture and the random spec applied to the rocks while it was in the grass's current spot here.

I've tried deleting all the textures this shader came with and that didn't help.

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