Following a school assignment in making low-spec models, I thought it'd be fun to keep going and practice making low-poly characters... Since I'm an old Mortal Kombat fan (not to mention super hyped for the upcoming game), I decided I'd recreate some MK characters, starting with the cast of MK1. :) I've finished all…
hey folks. i'm working on a project and i need to rig a character with character studio, which i used to do. this is back when i was a retard. i simply can not believe how terrible and ancient of a system this is. i MUST be doing something wrong. isn't there a quicker way to do this? can't i fucking paint weights or…
Hey guys! I hope I'm posting in the right sub-forum. I have a quick question about clothing for video game characters. Let's say I first make a base mesh for the character (their body). How would I clothe them in order for it to be not too complicated during the rigging process? I've seen several tutorials where they take…
I'm open to doing any work as a 3d character artist from games/collectibles/props/cosplay. leonzetsu@gmail.com https://www.artstation.com/leandrozetula https://www.instagram.com/leonzetsu/
Hi all, I am a 3D artist from London, UK currently seeking some freelance work with developers. I am currently working with an indie developer in Manchester but would like to take on some remote work with a company. I have experience with several studios including Sony, SUMO and Future Games of London to name a few. I try…
Hey all! I have a project at the moment in which I'm going to be reusing animations between a number of characters. I've never done this before, just wanted some advice on how to go through with it. I usually use CAT rig. My plan is to make a base rig, create a series of animations, and then skin each character model to…
I agree with the others. Edit your reel down. In my experience the first minute is all that really counts for a reel. You can pretty much tell by that point whether it's worth doing a phone interview with the applicant or not. You've got some good stuff here. Keep up the good work. :) Here are my thoughts broken down piece…
ello everyone, I'm Tudor. I'm 26 and I'm a programmer by day and (I try to be) a game designer by evening. I really want to build an Android puzzle game that will be both hard and entertaining. I believe that the gaming industry is in a dark place right now (with almost no original content coming out) and I hope that by…
Character Art Intern (specializing in weapon creation) To apply, please send a copy of your resume to treston@vigilgames.com DESCRIPTION We are looking for talented artists to help supply support for the Mobiles Team. Ideal Candidates will have exceptional organization skills and the desire to learn the character creation…
Hey there, this will be my first zbrush sculpt which I intend to turn into a game ready character with normal maps. I've only ever used zbrush to add detail to a finished mesh (such as folds in jeans) with the topology already in place as created in 3Ds max. This will be a challenge. This character will be realistic to an…