you have a very wip array of stuff on here and some really good work But... ...i don't feel its laid out very well....and some of your models are hands down better than the others....you need to refine it down into your best models and get rid of the ones that are not up to par. id personally get rid of the photography…
Thanks Kees! The area light is made using a spot light because its the only light that has a rotate-able light view prj. So I can create an area by offsetting its position left and right, up and down with a transposed light view prj. None of the other lights rotate the projection on the z axis. As I control the bias inside…
Hey all. I'm just looking for some general advice on modelling technique and best practice. I'm relatively new to this, but not a complete beginner. I model mainly for games (using Unity), but this is more general advice I'm looking for. I was just wondering what the best practice is for having complete meshes, with every…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Art Director to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Greetings and salutations on these wonderful forums. :) I'm working on a project that requires cutting an existing mesh into smaller cubes and then exporting the newly created cut objects into separate files. I'm using 3DS Max 2012. Currently, I'm creating a custom "3d grid" made of arrayed planes, then applying the…
Hey Polycount I know this forumn isn't primarily geared towards these kinds of questions but here it goes anyways. Me and a programming buddy of mine are developing an android game along the lines of mafia wars. We have a pretty decent UI implemented thus far but we are now diving into the actual game play mechanics of it…
Surface types are usually assigned to mat IDs that are physicalized. Most meshes assigned that matID will be physics proxy meshes or render meshes that are going to be their own physics proxy and don't have a separate one, ie again physicalized. So you may end up with 3 proxy sub mats. Be aware that while you can…
If you have a year to work with and that is your go at a diffuse then I'd be worried and sleepless trying to get good. I'm not one to sugar coat anything so I play Simon Cowell a lot but basically I'd be worried that 3 years of work and this is your post. I hope you can at least model well or you need to seriously evaluate…
Here are few quick sketches of weird looking creatures that are supposed to be non-typical dragon designs. I started them from the thumbnails that I've posted not so long ago. This guy came from thumbnail number 9. Except the wings it doesn't feel very dragonish, but anyway, I had lots of fun sketching it out: OMG, what is…
My request to Allegorithmic : Please make just another, layer based "Photoshop" or "Illustrator" with all those cool Designer features/ tools as filters over "smart" objects . The one where I could just select an object of screen , move, rotate, scale it precisely from a specified center of transforms without messing with…