Hey all, I really wanted to do a sculpt of Vivi, as he is my favorite FF character. I have not sculpted many characters, but I was looking to use this project as a means to learn to rig a character. I am in the early Z-brush stages (avoiding too many details before I get my proper shapes in), but would like to retopo…
Hey everyone, I was wondering if anyone had some shortcuts on skinning and rigging in 3dsmax. By far for me, this is the most tedious task before I animate something. I'm use to rigging with CAT and rarely biped or bones. All are equally and ridiculously challenging. Till this day I've must of rigged over twenty models and…
[ QUOTE ] Peter you sorta look like this guy. [/ QUOTE ] qft Thats really awesome stuff! Kind of disappointing to see someone doing that as a project, but yet the wii gets all these games just replacing mashing buttons with wagging a remote. This weeks zero punctuation was about galaxies, and he pointed out that even…
Here is my model of Baby Yoda/The Child from Star Wars's The Mandalorian. This shot was rendered in Substance Painter. The base mesh was created in Maya and detailed with ZBrush. I plan to bring this model into Maya to rig him, add fur and subsurface scattering to make this little guy come to life. Here's his full model in…
Thanks to MoP and Vig for helping me sort out shadows, allowing me to make this. Hotlinked due to massive (1500 * 1765) size This is only the low-poly. I'm currently modelling the high-poly (although I won't be able to start any more work on it till Monday, and all critique would be welcome. Basically despite it being…
Hey there! it's been quite long and a lot of things have happened that prevented me from doing a lot of work on this scene (Including getting a job in the industry, yay!) Now that everything is a bit more settled down I can balance it all so that I can have some fun on my spare time and bring this environment to life. Even…
I was planning to avoid posting this until I was finished (or close enough to start looking for polish crit), but then I ran into what seems like a major aesthetic inconsistency in my reference, so I figured I'd fish around for opinions on how to resolve it. But first, a quick "Previously, on me modeling a ship from…
Hey guys I'm having a tough time on doing the stylized hair for my rose character lol I'm just not understanding it at all. The flow, what part of her hair is strands, what part should be the shell of her hair and how can i make that lol nothing I need big help!!! WIP: weird ass concept: @slosh
So I'm working on a character that carries a big gun, I've weighted the weapon to his right hand so it follows his hand/wrist movements but as the image shows I've got some serious clipping issues when he holds the gun or raises it to his shoulder. Is there any way to fix this? I was thinking it might be more of a case of…
Working on a game-ready portfolio asset for the StarCraft II engine. It's kind of a construction site crane with some pretty tanky treads that'll be able to sorta dig it into a spot for better stability. * 3DS Max for modeling * 3DCoat for sketching/normal map prep * NDO for hard surface normal map The spec is super blown…