Working on a game-ready portfolio asset for the StarCraft II engine. It's kind of a construction site crane with some pretty tanky treads that'll be able to sorta dig it into a spot for better stability.
- 3DS Max for modeling
- 3DCoat for sketching/normal map prep
- NDO for hard surface normal map
The spec is super blown out right now because I'm just using a flat color and have a fairly bright light on, but it's really awesome how much work the normal map does to bring detail to such a chunky form.
Havin' fun!