Hi everyone. I have an issue with my antimage weapons. I made custom particle effects, which do work as intended ingame (though not on the import preview, which uses the standard particle effects for some reason) as long as i use only one of the imported weapons. One weapon: Both weapons: Both paticle meshes are bound to…
If your new to modelling I would recommend trying to recreate objects and avoid going down the path of designing something. In my opinion you should aim to improve your core modelling ability before attempting to go into design. Designing something is an art which takes a lot longer to learn than basic modelling…
my first crit is for you to leave the critiques to us. we will tell you when it is crap; it's a very bad habit for an artist to be self-depracating about his own work before anyone else has had a chance to say anything about it. doing so begs the question: if you know it is crap, why are you posting it? you know that, for…
Game res character made as a tribute to one of my childhood heroes - Leonardo from TMNT. Rendered in Marmoset 2. Polycount: 18271 tris. This includes both character and weapons (two swords, three knives & two stars). Character without weapons is 14923 tris and weapons alone uses 1505 tris (one sword, one knife & one star).…
I just couldn't go back to melee weapons after using the sickle/skelerang for so long. Melee weapons are so slow and force you to stop moving while you're using them. I can only imagine how annoying the attacks of Menace are when you only have melee range. Overall I found it easier to use the sickles and while it took…
hi so im just about to enter my masters year in 3d art and i want to do something in the hard surface area, when looking at jobs i always see hardsurface as vehicles, weapons, props and anything thats not organic really, but at the moment i can only really do props and weapons, do i need to be able to be great at modelling…
Helping out a friend with a DS homebrew project he's working on. Had to be under 500 tris with a three weapon loadout that might be interchangeable with other weapons. The design I came up with was rather ambitious for a 500 tri character, so I really had to be stingy with my distribution. I think I came up with something…
I need to work on texturing so I decided to re-texture a blunderbuss that I modeled earlier this year for school. My previous texture job on it was rushed and terrible so I thought I's rectify that and hopefully it'll be good enough to add to my portfolio. And rather than just texturing it, I thought, what the hell, I'll…
[FONT="]Medieval Mode - A deeper commitment.[/FONT] [FONT="]Hey guys, TL;DR/Summing up: Medieval mode expanded. Looking for artist/modelling assistance to create weapons for Valve. Please submit your own ideas if you dont like mine, its just the concept I want looked at. I'm just looking for support on an idea…