hi so im just about to enter my masters year in 3d art and i want to do something in the hard surface area, when looking at jobs i always see hardsurface as vehicles, weapons, props and anything thats not organic really, but at the moment i can only really do props and weapons, do i need to be able to be great at modelling everything in the hard surface area or can i for example focus on weapons and props and still get a job as a hard surface artist or would i need to wait for a rare specific weapon job role to become available?, i ask this as i am really bad at modelling realistic cars (i can do sci fi ships fine),
thanks in advance
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I would follow my passion, but I promise you that any weapon artist wouldn`t have a problem doing any sort of hard surface modeling if they had to.
I guess if we could see your portfolio it would be easier to judge what you should or should not be worried about.
-https://www.artstation.com/artist/simondudley1995
but since we are on the subject I'll give you my thoughts.
I think you can get the basic modeling done and you can probably replicate what is needed of a hard surface artist modeling wise.
what is lacking is texture and presentation, texturing is currently looking a bit flat and basic which will probably need to improve before you get any offers.
As for presentation, it's not necessary for the work but you will need it to gain attention from the portfolio reviewer, your art can be great but if the presentation is shit many leave it without taking a closer look, sometimes that might be a mistake, but it also shows some kind of artistic skill, if you know how to present well it kinda shows you have a good eye for what looks good or not and that usually translates to all parts of the job.
I have never held a job as a Hard surface artist though so don't take my word for it.
As for presentation, as an example here is a search on hard surface based on amount of likes on artstation,
https://www.artstation.com/search?q=hard surface&sorting=likes
most of those at the top is presented well,