I need to work on texturing so I decided to re-texture a blunderbuss that I modeled earlier this year for school. My previous texture job on it was rushed and terrible so I thought I's rectify that and hopefully it'll be good enough to add to my portfolio.
And rather than just texturing it, I thought, what the hell, I'll animate it, learn to add effects, and make it a usable weapon in UDK.
So here it is animated with a plain texture and animated.
There are 4 animations going on here:
1- Equip Weapon
2- Fire Weapon
3- Idle Animation
4- Put Away Weapon
Any comments and critiques are welcome and I will be posting progress on texturing in the meantime.
Replies
The barrel is very short, almost the length of a pistol from the period.
The sights on top really don't belong. Any smoothbore weapon had extremely limited range and questionable accuracy, and the blunderbuss was worse than that, often firing 'improvised' ammunition that spread out very quickly. If you really want to add something visually interesting to the top of the barrel, you might consider adding a folding bayonet as in this late example:
The trigger guard is a bit odd.
I extended the barrel a bit as you suggested. The top of the barrel already has a bayonet on top of it. It might have been to hard to see because it's animating.
I have attached some renders. I'll need to redo the ambient occlusion so please excuse the odd shadows for now...