Hello everyone! I hope this is the right section in the forum for my question. If it's not, please let me know. I am still very new to this, so please consider you are explaining to a noob. ^^ So... my problem is the following: I am trying to create an eye following a tutorial and everything was fine until I started…
Ive been trying to learn how to get my models into unreal tournament 2004 but ive come upon a frustrating problem. Ive read numerous tutorials and it looks like i am doing everything correct but its not working. I am using 3d max 7 and i export my file as an aseII and it imports fine into the editor but when i try and…
Scenario: Two files, same model. One is game mesh, one is high-poly. I want a normal map. Importing High-poly into Game-poly The high-polys don't render at all. I just get black. I put lights and fiddle about with the render settings, but the high-polys are just completely ignored. Importing Game-poly into High-poly The…
Im trying to sculpt on a circular extrusion onto this cylinder without effecting the rest of the cylinder but dont know if im being too ambitious with Mudbox's abilities or if Im just taking the wrong steps to acheiving my goal. Although I'm using a circular stencil the end result is an oval shape. It seems that the circle…
At the moment I have a high-poly model. I'm beginning retopology for a low-poly version, but I've never baked normal maps before. The model doesn't have any UV's as of yet. So I'm feeling lost. Did I screw up completely by not UV mapping first? If it's any help I'm using zBrush. How do you folks create normal maps for a…
So I made this robot bust in a kitbash sort of way. The highpoly is as detailed as I want it, but now I want to retopologize it. model The problem is that it contains lots of holes and gaps, for example under the tubes between the neck and the shoulder, and parts underneath that are less important. (The gaps show up a lot…
Hey there guys, I’m new to Polycount and just looking for a
little guidance. I’m in my last semester of art school and I’m currently
putting together a character/prop modeling portfolio. One thing I wanted to get you guys opinion on was how you would
go about modeling the body here. I went in and used booleans and some…
Say I've got a modeled and textured asset with all the UVs fitting in the top half of 0 to 1 space. Does anyone know a simple way to tell it to use only a section of uv space? If I feed it a 512x1024 image now I believe it will take that and stretch it out to 0 to 1 space, when I really want it to sit in 0.5 to 1 space (on…
obj/mtl is a super basic format and doesn't handle any kind of advanced shaders, even Arnolds standard surface. It also uses the shading group node, not the material for naming, but that's a minor point here. If you're trying to move objects from one Maya scene to another, there are much better options- namely copy and…
I'm working on a tool that uses a spinner to tweak the projection modifier cage in the view port in real time (yes, I realize that's how the projection modifier already works - bear w/ me :poly124:). Pretty much trying to mimic the same spinner in the command panel of the projection mod. Mine however lags like crazy and…