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trouble with static objects in unreal ed 3

Ive been trying to learn how to get my models into unreal tournament 2004 but ive come upon a frustrating problem. Ive read numerous tutorials and it looks like i am doing everything correct but its not working. I am using 3d max 7 and i export my file as an aseII and it imports fine into the editor but when i try and build the map it gives me a visual C++ Runtime error. When trying to build the map with only static meshes that come with the game it runs fine but as soon as i put any of meshes in the editor it will not build. Any ideas on how to fix this problem? ive been looking at different forums for this question and i havent found an answer yet. Any help or ideas would be greatly appreciated.

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